Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Monday, July 24, 2017

Castlevania: Symphony of the Night


Castlevania: Symphony of the Night was artist Ayami Kojima's first appearance in the video game industry. She worked on the game as a character designer, conceptualizing the game's main and supporting cast. Her designs for the game are heavily influenced by bishōnen-style art.

The game's story takes place during the year 1797, 5 years after the events of Rondo of Blood. The story begins with Richter Belmont's defeat of Count Dracula, mirroring the end of the former game. However, despite Dracula being defeated, Richter vanishes without a trace. Castlevania rises again five years later, and while there are no Belmonts to storm the castle, Alucard, the son of Dracula, awakens from his self-induced sleep, and decides to investigate what transpired during his slumber.
Meanwhile, Maria Renard, Richter's sister-in-law, enters Castlevania herself to search for the missing Richter. She assists Alucard multiple times throughout the game.

There are four separate endings to the story. If a certain sequence of events is followed, Richter is revealed to be under the influence of the dark priest Shaft. After the latter is defeated, an upside-down version of Castlevania, the Reverse Castle, appears from the heavens. This castle contains another entire series of adventures, crowned by the ultimate face-off between Alucard and his revived father, Dracula himself.

Dracula Vlad Ţepeş (formerly known as Mathias Cronqvist) is the primary antagonist of the Castlevania series. He is loosely based on the character of the same name in Bram Stoker's novel and the historical figure, Vlad Drăculea.

STORY

Wednesday, March 4, 2015

Age of Vampires Age of Empires II: The Conquerors mod | Released Dec 2, 2010***


This mod pack uses Agamemnon's Skeleton mod, dark_blade's bats mod and ROR_Sir_Williams Dragon mod. Detailed credits are provided.

What if vampires had empires? This is the idea that started it all. Since then I have been mixing modern Horror Cliché with traditional Slavic mythology and hints towards the dark chapters of Romanian history. The result is something like an Eastern European Age of Mythology. With some little hints of black humour...

Warning: (This I should have done earlier) the depiction of violence in Age of Vampires borders on cynical and exceeds that in the original game. If you feel offended by the depiction of humiliated human beings, even only in a game, do not download. I do not favor any kind of violence in real life, the brutality depicted here is however an accurate match of the traditional vampire-mythology.

Age of Vampires - Bloodreign in Transsylvania

Nov 29, 2011 Full Version 5 comments Transforms the Age of Empires Conquerors Expansion into a Vampire Expansion. The Maya, Aztecs, Koreans, Huns and Spanish become the Dracul Clan, Vrkolak...

Vampire Counts (Warhammer)


Vampire Counts are one of the two factions of the Undead playable in the tabletop wargame Warhammer Fantasy Battle, the other being the Tomb Kings, from the sixth edition onward when Games Workshop divided the old Undead forces. The Vampire Counts have access to strong heroes and much of the troops from the former Undead, making it more of a successor to the preceding unified army.

They are heavily influenced by stories of vampires from popular culture. The Vampire Counts generally hail from the area of Sylvania, though their presence is felt across the Old World and beyond.

History
Some two and a half thousand years before the birth of Sigmar, the ancient civilization of Nehekhara dwelt along the banks of the great river Vitae. (Nehekhara is mostly based on Ancient Egypt). Of all the kings of Nehekhara, none could match the splendour, cruelty and arrogance of Settra, first Priest King of Khemri. Under his inspired leadership and unparalleled ruthlessness, the many kings of Nehekhara were conquered and forced to pay tribute and acknowledge Khemri as the greatest city of the land. But Settra was unsatisfied, knowing that one day death would rob him of all he had accomplished. In his arrogance he vowed that the grave would not claim him and proclaimed that he would cheat death, setting his wisest and most powerful priests towards working on a means of preventing his passing. Soon all of Nehekhara became preoccupied with death and the afterlife, building many huge temples and monuments to the dead. These huge tombs became so frequent and huge that the rulers blocked them all into the giant cities of the dead called Necropoli.

It was into this culture that Nagash was born, brother of the Priest king of Khemri. Nagash was the first son and was given to the mortuary cult as tradition demanded. He soon rose to the position of high priest. He observed the morticians as they prepared the dead for internment. He learned all of their ancient spells but because nehekarra was so fa south the winds of magic were too weak to cast them. But then, when a group of dark elves were blown off-course and captured by the Zandri navy then given to Khemri as a gift to be sealed in with Nagash's father in his tomb, Nagash only pretended to poison them he then proceeded to learn in secret all they knew. Nagash kept them sealed in his fathers pyramid as a bargain: he would learn their sorcery and they would get out alive.They taught him how to reap souls and use their energy to cast spells on his own he created the elixir that made him immortal as long as he continued to drink it. Nagash took to unspeakable experiments in his quest for immortality and soon all the citizens of Khemri shunned him. Nagash's experiments met with limited success, he prolonged his life so that he didn't die even though he still aged, but there was something missing, something that evaded Nagash He shared his elixir with depraved noble men, building support for himself before he finally killed his brother and seized power in Khemri. He and his immortal supporters soon became overconfident and killed many citizens of Khemri before constructing the Black Pyramid, the largest structure ever built by man. Slowly the other priest kings became afraid of Nagash and formed a confederation against him. After a bloody war that accumulated in the battle at the walls of Mahrak in which Nagash severed the connection to the gods by killing Neferem the representation of the covenant between mortals and the gods so he could shatter the wards protecting Mahrak and nearly a century of warfare Nagash's power was broken and he fled north to avoid destruction. Unknown to the priest kings however, Nagash rebuilt his power and constructed a vast citadel that became known as Nagashizzar in the mountain known as Cripple Peak, seeking to take advantage of the huge reserves of warpstone there. The Skaven, also desiring the warpstone, tried many times to sack Nagashizzar and take Cripple Peak for their own, but they couldn't take the fortress, but neither could Nagash drive them away. Finally, after many years of fighting ground to a stalemate, Nagash formed an alliance with the Skaven, supplying them with warpstone in exchange for aid with his plans.

The rulers of the city of Lahmia, Queen Neferata and her brother Lamashizaar had been part of the confederation against Nagash. After Nagash was defeated outside the walls of Mahrak known as the City of the Gods. Lamashizaar allied with Arkhan the black in secret. They traveled to the black pyramid of Nagash, Lamashizaar entered the Black Pyramid of Nagash with Arkhan the Black in secret with his troops and plundered his library taking the nine books of Nagash lamashizaar enslaved Arkhan after he attempted to kill him. HE brought the books and Arkhan back to Lahmia where he sought to create Nagash's elixir and become immortal. Unwilling to kill humans to fuel the elixir because of a fear of being found out. He and his cabal of followers instead used animals. They extended their lives but did not make themselves immortal. Neferata frustrated with the lack of progress and desiring power for herself allied with Arkhan in secret and with his help created a new elixir then used it to turn the cabal to her side and took power. Lamashizaar eventually attempted to kill her using sphinx venom with its magical properties could overwhelm the elixirs power. Arkhan however using sorcery and blood was able to save her, Arkhan then sought and killed Lamashizaar in his bedchamber, after which Arkhan was found and cut down by Abhorash, Lahmia's most formidable warrior. Neferata through a combination of the sphinx venom and elixir turned into the first vampire she then proceeded to turn the rest of the cabal consisting of Lord Ushoran, W'soran, Naaima, Lord Ankhat, Zurhas, Abhorash and several others into vampires using the same method (though Abhorash had to be tricked into drinking the elixir). Each of the twelve masters (Nefereta included) bore particular traits, and they could expand their lineage by creating vampire servants, but through each successive generation, the powers of the vampire weakened. Abhorash became the first Blood Dragon Vampire, W'soran the first Necrach Vampire, Neferatta become the first Lahmian Vampire.

The vampire cabal engineered their own deaths and then used the cult of Asaph as a cover for their operations. Neferata ruled as queen behind the scenes using her mortal descendents to issue her edicts. The vampires defended their homeland but were ultimately pushed back to Lahmia itself. Alcadizaar's armies then broke through the gates of Lahmia and set about the city. The library of Lahmia, the centre of the vampires' lore and knowledge, was defended stoically by some vampires, who were slain and died in the flames. Accepting Lahmia as lost, the vampires fled north. Of the twelve Masters, only seven survived the sacking of Lahmia.

Heading north, the remaining vampire masters encountered Nagash, who was secretly pleased with the havoc they had wreaked. Making them his captains, they lead the Undead into Nehekhara. The might of Nagash combined with the power of the vampires was awesome to behold, but they faced one of the greatest leaders of all time, Alcadizaar the Great. Through a brilliant campaign, he smashed the Undead armies, and sent the vampires fleeing from Nehekhara. Nagash, furious at being defeated, cursed the Vampires to be burnt by the rays of the sun. The Vampire Masters separated and fled into hiding.

Nagash then unleashed a plague upon Nehekhara: many hundreds of thousands died and were raised to swell the ranks of undead under Nagash's control. Nagash used this new army to invade Nehekhara: easily overwhelming the meagre defences, he captured Alcadizaar and took him back to Nagashizzar in chains. After consuming massive amounts of warpstone, Nagash began the Ritual of the Waking to transform the whole world into an undead realm. Fearing destruction, the Skaven of Cripple Peak betrayed Nagash, freed Alcadizaar, who then (apparently) killed Nagash with the Skaven's Fellblade. In actuality his spirit survived, though it took him nearly a thousand years to regenerate his body. When he was reborn in his Black Pyramid, he tried to seize control of Nehkhara once more, but the other Tomb Kings, outraged by what he had done and united under the leadership of the resurrected Settra, drove him out. Defeated, Nagash returned to Nagashizzar, only to find the Skaven had occupied it. Nevertheless, in a single night, Nagash destroyed the Skaven Clan that ruled his fortress, Clan Rikek, and seized Nagashizzar. The Skaven decided they didn't want another war with the necromancer and left him his prize. Nagash remains in his fortress, biding his time and gathering his strength.

Game
In previous editions of the game, only five of the vampire bloodlines were treated: Lahmians, Von Carsteins, Blood Dragons, Strigoi, and Necrarchs. With the re-release of the Vampire Counts army book in March 2008, Games Workshop has diverted focus onto the Von Carsteins. However the ability to diversify vampires with the new 'vampiric abilities' section has kept the option of fielding bloodlines other than Von Carsteins in the Vampire Counts army list, at least from a narrative point of view. For example, a Blood Dragon could technically be fielded by taking a vampire with the 'avatar of death' upgrade.

The armies of the Vampire Counts feature some similar units to the Tomb Kings, another undead army, but the two operate very differently. Vampire Count armies are primarily hordes of low-quality infantry, made up of classic undead creatures like skeletons, zombies, ghosts and ghouls, alongside elite units of Black Knights, Grave Guard, and various other creatures typically depicted as being in league with vampires, such as wolves or bats. These hordes are led by powerful Vampires, Necromancers, Wights (a form of undead warrior), or other undead. When comparing the armies it is easiest to use the appearance of the army and a general rule of thumb: if the army is 95% bone (skeletons, bone giants, bone scorpions, etc.) with an 'Egyptian' theme, it is Khemri. If there are anywhere from 20-40% fleshed units (vampires, ghouls, zombies, zombie dragons, etc.), it is Vampire Counts. The only 'war machine' for the Vampire Counts is the "Black Coach", driven by a wraith bearing a scythe and drawn by two skeletal steeds.

A big difference has come since the Undead were separated into the Tomb Kings and Vampire Counts. Vampire Counts have access to strong heroes and much of the troops from the old Undead, making it more of a successor to the formerly united army. They also are able to raise undead in the game. Tomb Kings have the larger number of troops, tougher/bigger troops and never miscast spells. In short, Vampire Counts rely more on combat and attrition tactics more than Tomb Kings, whereas the latter rely more on the spells of the liche priests and strong blocks of elite undead (Tomb Kings can field entire armies of heavy skeletal horseman and light chariots without a single foot-soldier in sight).

The resurrected dead are bound to the service of Vampires by foul Necromantic magic. The bulk of their armies consists of skeletons and zombies, with small units of Ghouls - living cannibals, driven insane by the flesh of humans. Bats are naturally drawn towards the power of Vampires. Elite units of Grave Guard, heavily armoured skeleton champions, march to war alongside the immortal vampires, and the dread Black Coaches thunder into battle, able to move even if the skeleton horses pulling it have been shot down. Necromancers are living wizards who have turned to darkness, and provide magical support. Vampires are almost indomitable in combat. Vampires also possess magical abilities which they use to destroy foes, and cover the sunny skies with clouds while marching to war. Cairn Wraiths are wizards who failed to become immortal, only their soul is left, wrapped in a cloak of darkness - these Rare choice units can be led by a howling banshee.

In the army's newest edition (8th) a few new units were introduced. Corpse Carts are an un-living mess of zombies on wheels, and can serve as a mount for a Necromancer. Varghulfs are Vampires who allowed their bestial instincts to overwhelm them, and have mutated and devolved into huge bat-like monsters possessed of enormous fighting power and boundless ferocity. Blood Knights are another Vampire unit, an elite brotherhood of vampire knights hailing from the fortress of Blood Keep in the Grey Mountains. In 2011 Tomb Banshees and Cairn Wraiths received a visual remake, having this time only one type of each model instead of having three different variants with different poses.

http://buypainted.com/


Bloodlines
There are five distinct families of vampires, each descending from one of the "first vampires" or original ones created Neferata, these families are called "Bloodlines", each with different characteristics that affect the way the armies of each operate, although it must be noted that the more powerful members of any vampire bloodline can cast spells, and that all vampires are formidable in combat. Games Workshop has removed the bloodlines from the new edition of the Vampire Counts Armies book; replacing them with selectable skills associated with the original bloodlines (yet mixable as though having aspects of many bloodlines). The known vampire bloodlines are as follows:

Von Carstein
These vampires are somewhat stereotypical vampires, modeled very much in the manner of Dracula. They are seen as having close bonds with animals such as wolves and bats. In game terms, these vampires have no particular modifications and several of their bloodline powers emphasize their ties with animals. They are hereditary rulers of Sylvania.

The von Carsteins have been prevalent throughout the recent history of the vampire counts, and are the only bloodline to openly go to war with the Empire. The blood line was created by Vlad when he married Isabella on the night that Count Otto, her father and the then count of Sylvania, died. The history of Vlad before that night is unclear. Vlad has come close to destroying the Empire, only being defeated in a duel with the Grand Theogonist, on the walls of Altdorf. After Vlad was killed there were five remaining claimants for the throne of Sylvania: Fritz was killed while attempting to besiege Middenheim, Hans was killed in a quarrel instigated by Konrad, Pieter was slain by witch hunter Helmut van Hal (rumor at the time suggested Mannfred led him to Pieter's lair), and Mannfred left Sylvania to travel in search of Necromantic lore. Konrad, who had no ambitions other than mindless and bloody slaughter, wasted no time in marauding across half the Empire and even attacking the Dwarfs of Zhufbar until he was destroyed at Grim Moor. Mannfred then returned to Sylvania and bided his time, rebuilding the bloodline after Konrad nearly destroyed it. Mannfred then attacked Altdorf but was forced to retreat; after a long backwards and forwards chase he was defeated at Hel Fenn, where prince Martin claimed to have killed him, but rumors persist that this is not the case.
The Von Carsteins are the descendants of Vashanesh, Neferata's husband. However, most of the history of the bloodline is lost: specifically, everything between Vashanesh becoming a vampire and the resurgence of Vlad. Some claim that Vlad and Vashanesh are one and the same, but none can confirm this.

Blood Dragons
Blood Dragons are fallen Knights, usually from the realm of Bretonnia; they are portrayed as souls in suffering, neither good nor evil. They desire skill in military combat, but do not particularly wish to become rulers or land owners, thus making them undead Knights Errant. Their goal is to not find the Grail as a Bretonnian Knight would, but rather succeed in mastering combat, and obtaining the same ability of permanently suppressing the need to drink human blood to survive as their leader, Abhorash did. The game system emphasizes their combat skill at the expense of spell-casting abilities.

Abhorash was the greatest warrior of Lahmia and held honour above all else, so much so that when Neferata and the nobles of her court turned into vampires, Abhorash who was content to continue to drink Nagahs elixir had to be tricked into drinking the sphinx venom. Initially he refused to feed on the blood of his own people, and desperately fought to control his fury: eventually however, his thirst grew so great that he slaughtered a dozen men and women in one night of gore. It is said that he wept tears of blood for the poor souls he had murdered to save himself, he fled south past Rasetra into the hot jungles of the Southlands, the others attempted to find him but could not.

Abhorash was at the front of Lahmia's defense when the Priest Kings attacked and slew hundreds of their warriors, until the steps of the royal palace and Neferata's temple were covered in blood. Despite his great fighting abilities, the armies of the Priest Kings were too many to defeat: Lahmia was sacked, its people enslaved or killed, and the undead aristocrats hunted down and put to the sword. As the few remaining vampires gathered up as much wealth and riches as they could and fled surrounded by hordes of their minions, Abhorash cursed his arrogant brothers who had brought destruction upon his beloved city, and set off followed by only a few loyal warriors and carrying only his weapons and armour, in exile. He taught his followers that skill in close combat and honour in battle were the only measures of greatness and they would only drink from great fighters, saying that only the impure fed on the weak. Eventually his travels took him to a great mountain wreathed with eternal flames; ignoring the advice of all of his followers Abhorash scaled the side of this fiery mountain.

As he reached its summit, a red dragon of immense size emerged from the crater and descended upon the Vampire Lord. At the prospect of testing his martial abilities, Abhorash drew his sword and prepared to fight the great wyrm. The two fought the entire night and in the end the Vampire was victorious. As the dragon lashed in its death throes, Abhorash seized its throat with his fangs and drank deep. Intoxicated by the blood of the dragon, Abhorash cast the carcass of the broken creature down from the mountain top. His search had ended; he no longer craved the lifeblood of men and had become the ultimate warrior, a man with the strength of a Vampire who had no need for blood. He then dispatched his followers to go forth into the world and charged them to master the arts of combat to such a skill that they could overcome their bloody thirst as he had. When they had succeeded, he would call them back to him, and they would go to war. It is said Abhorash still waits at the mountain, waiting for the day when his followers can rejoin him. Other famous Blood Dragons include: Walach Harkon (who challenged and defeated the entire Order of the Blood Dragon single-handedly), The Red Duke and Varison the Blade.

While the Bloodlines are largely eliminated in the new Army Book, Blood Dragons are still represented in squads of powerful Blood Knights.

Lahmians
This bloodline is (almost) entirely female, and no male models have been released. They are descended from Neferata, the original vampire. They emphasize the seductive nature of vampires and many of their bloodline powers center around influencing the behavior of enemy heroes. In the game they are given greater speed at the expense of their combat potential.

Neferata was queen of the city-state of Lahmia and the first of all the Vampires. After the city was destroyed by the Kings of Nehekara, she fled with her minions to the mountain known as 'The Silver Pinnacle'. After driving out the mountain's Dwarf inhabitants, Neferata established a new court, where she rules as the leader of a Sisterhood of enchantingly beautiful vampires who use secrecy, cunning and intrigue where others would use brute strength, to sway the political powers of the human kingdoms to do their will. The talons of the Lahmians reach all levels of human society and they take an active interest in human affairs. No one can guess how many eccentric noblewomen, widows of princes and dukes, and high-born ladies who shun the light of day and lock themselves up in tall towers and opulent palaces, are in truth the Undead and part of Neferata's brood. Geneviève Dieudonné (who was made a vampire without approval and is not linked to the Lahmian hierarchy) is of special interest to the Lahmians, who guard her in the hopes that her heroic status amongst the humans can be used to the benefit of the Lahmians' goals.

Necrarch
Necrarch vampires appear monstrous and wizened, very much on the mold of the vampire shown in the classic film Nosferatu. In Warhammer terms they are weaker in combat but have much greater magical potential than the other vampire bloodlines. However, their physical strength is still on a similar level to other vampires, their disadvantage being a poorer weapon skill. Overall they are still vastly more dangerous than an equivalent level wizard in close combat, and on par with the more dangerous of melee fighters. They are described as solitary researchers, working on ever more terrible spells as they live out their undying centuries. Because of their studies the Necrarch armies field large numbers of necromantic constructs, spellcasters, and zombie dragons.

Necrarchs claim descent from W'soran, who they revere as the father of Vampires, for W'soran served under Nagash himself. With the fall of Lahmia, the kingdom of Vampires came to an end and the Great Library of Lahmia was burned to the ground. The accumulated knowledge of ancient Nehekhara was destroyed and many disciples of W'soran died in the flames, reluctant to abandon their work. However a handful of Necrarchs fled and survived the pursuit of the armies of the kings of Numas and Zandri, taking with them books and scrolls and other fragments of the dark lore that Nagash created. They scattered all over the world hiding themselves to patiently wait for the death of their enemies and continue their studies. It is implied they are still in the servitude of Nagash, or are attempting to conduct a spell similar to the one he used to decimate Nehekhara and awaken the dead therein. Their progenitor was W'soran, and their previous master Melkhior was known to have served Nagash closely.

Strigoi
Strigoi were first introduced in the sixth edition of the game as a new bloodline. In appearance they are even more monstrous than the Necrarchs and are huge and heavily built.they are the descendants of Ushoran who with his followers fled north to what is now the badlands and built a great empire. when it was destroyed by orcs the Strigoi were scattered and eventually degenerated to what they are today. The Strigany are the descendants of the mortal servants of Ushoran. The Strigoi are animalistic, half-mad and barely intelligent. In game terms they have similar combat potential to the Blood Dragons, but in terms of strength and bestial fury rather than skill-at-arms. The tradeoff is an inability to use steeds, weapons or armor. An interesting note is that Strigoi are a type of Romanian vampire based on the striga—but there is little resemblance between the myth and the bloodline in Warhammer Fantasy.

Strigoi armies contain little undead, bolstered by large numbers of Ghouls and their champions. Their progenitor, Ushoran, snubbed the other vampire masters to establish his own empire in Strigos, situated in what is now the Badlands. When the capital Mourkain was sacked by an Orc, the Strigoi vampires sought out their fellow vampires, who shunned them for Ushoran's snobbery and in some cases, openly hunted them down. The misery of what they had lost and the betrayal of their kin destroyed their minds and corrupted their bodies, and thus the Strigoi degenerated into the insane, feral beasts they are now. Unlike other vampires, Strigoi mainly drink the blood of the freshly dead instead of the living, for fear of attracting unwanted attention from both humans and vampires. Some Strigois have (d)evolved into Varghulf, massive bat-like creatures driven only by the instinct to kill and feast.

Sartosa
Introduced in mid 2008. They are found on the Games Workshop website as a collector's model.
When the body of Luthor Harkon was unwittingly taken on board the long-boat of Norse raiders and taken to Lustria, he created an undead realm known as the Vampire coast of zombie pirates from shipwrecks that became feared pirates and attacked the Lizardmen of the city of Huatl.

LINK

The Vampire Counts – Warhammer World




More folklore and legends surround the Vampires than any other creature of the night. Since time immemorial they have been seen as monstrous flesh-eaters, charismatic lords and ladies, and dread generals of the Undead. The most powerful of the walking dead, the Vampire race was created by unholy ritual and dread elixir many thousands of years ago.

Though physically strong, fast and resilient, it is not these qualities that make the Vampires such a threat. It is will and force of personality that drives the Vampires to seek great power, a driving force that most other Undead creatures lack.

Imbued with supernatural control over the dead, Vampires make natural leaders for the armies of Undead that plague the world. Though loathed and hunted, Vampires also lurk within human society, either masquerading as aristocrats, or dwelling in haunted citadels on the edges of civilisation.

All Vampires were once human, with hopes, dreams and families of their own. Even though traces of emotion still stir in their shrivelled hearts, the Blood Kiss has transformed them into monsters without exception. Their once-humble aspirations have been consumed, twisted into a desire to conquer and rule over the mortals they left behind. In truth, though, Vampires cannot forget their past lives. Their names and heraldic symbols will be emblazoned on the shields and banners of their Undead armies, for Vampires are proud creatures that revel in the terror they cause. Whether sorcerer or warrior, a Vampire's immortal existence is fuelled by a craving for magical power and worldly domination.

This deadly ambition was writ large during the Vampire Wars. For over a century, the infamous von Carsteins of Sylvania waged war upon the Empire, leading armies of Undead the like of which had not been seen since the time of Sigmar. Three successive von Carstein Vampires arose to challenge for rulership of the Old World - Vlad, Konrad and Mannfred - each a unique and deadly threat. Under the command of the Vampire Counts, hordes of Zombies, legions of Skeletons and hosts of other fell Undead creatures besieged the Empire in a relentless campaign for control. Divided by politics and war, the Empire was almost overrun and came close to being enslaved to the will of a Vampire Emperor. It was only through the sacrifices of the armies of the Elector Counts, and the efforts of a few remarkable heroes of the Empire, that the Undead were held at bay.



Though the von Carsteins were eventually defeated, persistent rumours claim to this day that the last of the Vampire Counts, Mannfred von Carstein, escaped destruction. For centuries, the tales say, he has awaited the moment when the Empire is once more weak and vulnerable. When the darkness gathers, the armies of Sylvania will go forth again, greater than ever before. While dead things stir in their graves and travellers disappear in the middle of the night, there is always the fear that one day the Vampire Counts will rise again, to sweep away the rule of the living and create an eternal empire of the Undead.

THE BLOOD KISS
The manner by which a Vampire turns a mortal into another Vampire is subject to much speculation. Known variously as the Blood Kiss, the Dark Awakening, Turning and the Red Ascension, this process is believed to involve the exchange of blood in some fashion. It was Oueen Neferata's blood that gave rise to the first Vampires. The Blood Kiss is a highly secretive and personal affair, possibly unique to each Vampire, and the lords of undeath do not discuss it, not even with others of their kind.
http://www.vampirecounts.net/

The Midnight Aristocracy
The Vampires of the Old World haunt the darkness, filled with an insatiable thirst for human blood and saturated with the raw power of Dark Magic. Since the defeat of the von Carsteins, most Vampires remain hidden from the eyes of Man. However, Vampires occasionally inveigle themselves into the great cities of the Empire, moving in high society where their lordly positions allow them to conceal their true natures. Some lurk in the deep woodlands or within dark caverns, preying on travellers and peasants. A few dwell within the mist-shrouded ruins of their old castles and emerge from their cobwebbed crypts to feast intermittently on whatever they can find. Others still have become debased and feral creatures, feeding on fresh corpses in graveyards and making their lairs in dusty mausoleums.

Such is the Vampires' innate dominion over death that it is impossible to ever know for certain whether they have been slain. They have a habit of returning and wreaking terrible vengeance on their would-be slayers when least expected. A Vampire can lie dormant for years, decades or even centuries, gathering his might while his minions prepare the way for his return to power. Once at his full strength, the Vampire will muster a horde of the Undead and go forth once more, fighting in pursuit of his depraved ambitions.

When a powerful Vampire stirs, the Dark Magic he exudes acts as a magical beacon to spirits and dead things for many miles around. In this manner, a Vampire draws all manner of dreadful creatures to his service. Ghouls and Crypt Horrors leave their graveyard lairs and Dire Wolves slink out from the shadowy forests. Ghosts and spectres, revenants of dead warriors and murdered men, draw strength from the Vampire and weave insubstantial forms for themselves in order to plague the warm-blooded living. Slack-jawed Zombies claw themselves out of shallow graves at the Vampire's command. Units of armoured Wights stalk forwards in a parody of disciplined soldiery, flanked by beasts of the wild that have been reshaped by the energies of necromancy into something far more hideous. The skies above the Vampire writhe with swarms of blood-sucking bats, some of which are as large as the dreaded Zombie Dragons that bear the lords of undeath to battle. Twisted mockeries of once-noble predators flap through the cold air alongside unliving monstrosities borne upon leathery wings.

The deathly adepts known as Necromancers can also feel the rising of such a lord of darkness, and will leave their hiding places to serve at the feet of a truly undying master. They bargain their skills and servitude in exchange for more knowledge, or in the hope of earning the Blood Kiss themselves. Some bear dread artefacts to war upon palanquins of the dead, hoping to use the might of their unholy predecessors against their prey. Perhaps most deadly of all those summoned are the other Vampires that heed the dark call - some sired by the Vampire and therefore bonded to it by magic and blood, others seeking alliance or simply a chance for fresh slaughter.

Born of Blood


In the forsaken lands of Sylvania, ancient evils stir and armies long dead stand ready for battle. Raised from mass graves and despoiled tombs, the Undead battalions of the Vampire Counts gather amidst the tumbling ruins and blasted groves of this ill-favoured realm. Upon fen and moor, creatures of darkness that have haunted the nightmares of Men for millennia break free from ancient cairns and age-worn mausoleums. In the eternal gloom can be heard the scrape of bone on bone, wordless moans, and the clank of rusted wargear. The unliving host advances, a tide of resurrected corpses, driven on by necromantic magic and the undying will of its Vampire general.

The living dead strike fear into the hearts of their foes, for they are a blasphemy against nature and reason. Legions of shambling soldiers wear down their enemies in a relentless tide, whilst monstrous beasts and deathless knights crush all opposition. Those that fall to the Undead armies soon rise again - where once stood defiant enemy soldiers now stand the twitching corpse-puppets of a morbid fiend.

Vampire Counts on the Battlefield
The armies of the Vampire Counts are unlike any other Warhammer army, combining rock-hard characters and huge, shambling hordes with necromantic magic that can replenish slain warriors or even summon fresh units to the battlefield.

Lords of the Night
The eponymous leaders of the Vampire Counts army, Vampires are amongst the most powerful characters in Warhammer. Not only are Vampire Lords, Vampires and Ghoul Kings potent warriors in combat, but they are also magic users of no small ability. Vampire Counts also have access to a range Vampiric Powers, allowing them to be customised with nasty abilities from Aura of Dark Majesty (nearby enemy units take a -1 Leadership penalty) to Red Fury (unsaved wounds the Vampire causes grants him extra attacks).

Vampire Lords can be mounted on a variety of monstrous mounts, further extending their deadly reach, from the rotten hulk of a Zombie Dragon to the horrific yet beguiling palanquin known as a Coven Throne. As well as vampiric characters, the Vampire Counts army also includes a number of units and other fell creatures that are Vampires, with all that entails (tough, fast and extremely dangerous). Amongst the most deadly of these are the Vargheists, corrupt and twisted winged Vampires that savagely feast upon the foe.

Shambling Hordes
Just as Vampires are expensive, eternal and extremely deadly even whilst alone, massed units of Skeletons, Zombies and Crypt Ghouls are cheap, expendable and dangerous when faced in large numbers. Because they can be fielded in such large numbers, it's a matter of course that a Vampire Counts army will outnumber the foe, and with the aid of the Lore of Vampires (see below) it's entirely possible to end the game with more models than you started it.

But it's not just shambling hordes that march under the rotten banners of the Vampire Counts, for the Lords of the Night can command elite Grave Guard, deathly riders known as Black Knights and worse creatures such as the over-sized Ghouls known as Crypt Horrors.

The Dark Arts
The lynchpin of the Vampire Counts army are its masters of necromancy, its Necromancers and Necromancer Lords. Without these masters of the dark arts the restless dead would remain firmly buried within their graves. The Lore of the Vampires is the signature magical lore for the army, containing a range of spells to enhance the Undead hordes or slay the foe. But the hallmark of the lore are spells like Invocation of Nehek or Raise Dead, which resurrect fallen warriors either into existing units or to create new units to serve you.

Amongst the most potent artefacts wielded by the Vampire Counts is the necromantic war machine known as the Mortis Engine. This potent device has at its heart a Reliquary, whose baleful energies can be unleashed to devastate the foe.

Ethereal Apparitions
More than any other army, the Vampire Counts have access to a number of Ethereal units and characters, which are not only deadly assassins in their own rights but nigh-on unkillable except by magical attacks. Hex Wraiths, units of ghostly riders whose magical scythes harvest the souls of the living, are formidable for this very reason.

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Battle of Mohi - Day of Victory


What if the Hungarians had fought a different battle? Could they have won?

In the early morning of the 11th of April, 1241, even before daybreak, the Mongol army of general Batu began to cross the flooded river Sajo through the Mohi bridge. Bela IV of Hungary hesitated to attack, giving the Mongols valuable time to bring their army across and to fan out in the plains.

In this retake of the original battle things happened differently. To begin with, Frederick, Duke of Austria stayed to fight at the battle. Moreover, the Teutonic knights also sent a contingent that arrived in time to take part in the fight.

Each side has 4 "armies", each worth 10,000 florins. The Europeans have the Teutonic knights on the left, the HRE contingent under Frederick next, then a mainly infantry Hungarian army and another Hungarian army with cavalry and the Templar and Hospitallier knights on the far right.

On the Mongol side, there are also 4 armies. On the right is a pure cavalry army worth 10,000 florins opposing the Teutonic knights. In the centre there are two mixed armies with infantry, cavalry and siege engines. On the far left the Mongols have a cavalry force under Subutai on its way from the south. The battle is enacted on the Visby Cliffs battle map and the force under Subutai is somewhat cut off and cannot at first directly attack the Hungarians. As in actual history, he arrives late in the battle. In this case, as it turned out, a little too late.

The Teutonic knights start the battle attacking the Mongol right wing and rearguard who are the last units to cross the river. The Mongols do not skirmish very efficiently. They stay and fight, perhaps to protect the river crossing, and suffer casualties. Other Mongol units retreat. But with the bottleneck at the bridge, they have nowhere else to run off but towards the main force under Batu now engaged with the Duke of Austria and the king of Hungary.

The Teutonic knights annihilate unit after unit among those that hesitate to run off towards Batu. Then they ride to the main battle pushing the Mongol horsemen up against the Holy Roman Empire army. The lighter Mongol horsemen escape in the direction of the river but Batu's bodyguard gets trapped between the Teutonic knights and the HRE army and is destroyed. The Mongol general is killed.

Next the Teutonic knights ride towards the river and overrun the Mongol siege engines. The light Mongol cavalry that had escaped in their direction tries to save the engines but are no match for the Teutonic knights and are annihilated. The remaining Mongols are now mostly on foot with their backs against the flooded river. The Hungarian cavalry is almost upon their siege engines and so the Mongol dismounted lancers and archers attempt to counterattack. Just as they move off from the shore, the first companies of Teutonic knights ride along the shoreline and line up to charge them from behind. With perfect timing, Subutai arrives with a strong cavalry force (standard pale Mongol flags) and attacks with part of that force the Hungarians and with the heavy cavalry the Teutonic knights. However, by now two of the Mongol armies have practically been destroyed. The rest are in disarray, attacked from three sides. Subutai just rides into a trap in a very un-Mongol fashion, obviously in a vain attempt to save Batu's army from complete destruction. He becomes surrounded himself and his bodyguard fights to death. Bizarrely, Bela IV of Hungary makes his appearance alone among the Teutonic knights, with his own bodyguard probably wasted in the fighting, and the two commanders fight a duel. Subutai runs off and is instantly killed. It is not clear if he died from Bela's hand or from the hand of a nearby Teutonic knight but seeing the two generals engaged in a duel was priceless.

With Subutai's death, what resistance there was collapses completely. The Mongols run back to the steppes as fast as they can.

Thanks to Medieval II Total War, Bela IV of Hungary got finally some 8 centuries later his revenge on the Mongols!